EMILIE VAN GEEL
T E C H N I C A L   A R T I S T

EMILIE VAN GEEL

T E C H N I C A L   A R T I S T
D O L L A R   D A S H    ( D I R E C T X )
Dollar Dash is a small level of a game created in a custom engine. It uses PhysX by NVIDIA. I wrote many of the engine classes as you can see in the list below. Some of the meshes are made by me, others were free to download online (the art was not the main goal of the project). Features I implemented using DirectX11: - character controller - skinned animations - shadow mapping - triggers - raycasting - particle effects - post processing effects
H O M E H O M E
Languages used:
Software used:
HLSL Shader model 5